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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000011
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Text File
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1998-04-08
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831b
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25 lines
FITini
// This is a sample Building Data File
[ObjectClass]
l ObjectTypeNum = 1
[ObjectType]
st Name = "realbld" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 21
l Appearance = 0x02000015
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 5 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 50 // Extent Radius in Meters
[BuildingData]
ul DmgLevel = 20
ul BlownEffectId = 2 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
FITend